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Old 03-25-2012, 08:29 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by Insuber View Post
+1.
Yes to a GUI for the FMB, no the old Il2 style coops.
so what for of coop would you suggest ? there is no need for it to be a rigid copy of the old version, but it needs to satisfy a few criteria:
- people need to be able to meet in a lobby type format where they can collectively discuss the mission (plane types, target, map, loadout, route to target and egress etc..)
- server owner needs to be able to start the mission so people can take off from the airfield as a cohesive unit
- late comers (who might be finishing dinner etc..) should not have to be waited on for mission start or for them to join, they should be able to join a little later and take over an AI plane etc..
- when players are killed they should be able to rejoin the server without having to wait another 60 - 90 min for the next mission

if you know a better way to include this and not use an improved version of the old system, please explain

the only other way i see this is that we have a 24/7 dynamic server that runs an unfolding battlefield scenario over several weeks (largely with scripted elements, not completely player controlled). the server owner could then pause the server when his coops buddies arnt playing ( or let it unfold/run on its own when not used even). you then could use "mission task screens" that give a continuous series of missions that need to be flown, and the players choose some they like (large formation bombers, fighter escort etc). to do this right would be fairly complex, and i dont see luthier pulling that one out of his hat any time soon.

so what other version of coop would you suggest ?
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