When it comes to co-ops and mission building, the problem is both the new style user interface, which is very poorly documented, as well as placing all the onus on the players.
Imagine if you bought the latest novel from your latest author, cracked it open and it was just a book full of blank pages and a note saying 'write it yourself, I'm sure it'll be good.'
Making missions is difficult. Making fun, balanced missions even more so. There are very few people willing to sit down and write these things and expecting your player base to do it all themselves is a piss poor attitude.
I'd rather this game have the wrong shade of grey on London bridge's railings and half decent mission generator than what we have now.
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