Quote:
Originally Posted by ElAurens
Doggles, two different cars can have identical (as close as possible in the real world) measured performance, but can handle and feel very differently.
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Maybe. But those cars will differ significantly in some quantifiable manner, which is all I'm saying. There's no magic.
It might not be the "headline" numbers like top speed or horsepower that are different, but
some number, somewhere is causing the difference that the driver feels.
I agree with you that a lot of these numbers are probably not modelled in games these days, but I feel like that's a budgetary consideration, not a system-requirements consideration.