Quote:
Originally Posted by Luno13
I think if TD's only goal was to stop online team-killers that fuse delay would have been shorter than 2 seconds (corresponding to about 100 meters drop height).
It was a stop-gap measure that was added before more research into exact bomb-type fusing could be made. The "idiot-repellant" was just a nice bonus.
Maybe it was a bit premature to include it at that time, but it certainly became more realistic than what it was before. As a mud-mover myself (I'm a horrible fighter pilot, but I can place bombs really well) I found the update to be enjoyable, and a step in the right direction.
I do agree that machine-gun jams would be a great addition.
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Hehe not going all over that again as one of the team already informed us what and why it was done.
Needless to say its water under the bridge.
And Thx Guse got the PM.