View Single Post
  #15  
Old 02-21-2012, 06:20 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Quote:
Originally Posted by FC99 View Post
Realism can ruin the game for lot of players. Not only this one but games in general. That's why is important for developers to offer different difficulty levels in game to ensure enjoyment for as many players as possible. We are trying to follow that rule and any time we raise "realism/difficulty" bar we provide difficulty switch for it.

It is possible that in 4.10.1 we missed to add switch for some features but difficulty menu is reworked a lot in 4.11 and I'm sure that you can now enjoy the game as you used to do in the past.


Realism/Difficulty is just a matter or semantic or perhaps matter of marketing. We can even argue is Full Switch the most difficult setting.

As far as Bombers/Fighters are concerned new bombing options are maybe a problem from competitiveness point of view but they offer bomber pilots much better simulation than before. So it comes down what is the more important to you in the sim.


Flight sims are niche market and you need every player you can get. Some of the people who started at easy setting will never advance to more difficult setting but some will. You can't expect that everybody will play Full Switch. At some point flight sims can get really difficult and demanding for casual players and lot of people simply don't have the time to learn to play Full Switch setting.

But nevertheless they pay for the game and keep the genre alive. If it's only for hardcore players nobody could make flight sim at reasonable price.

Hold on .........the only reason TD introduced the 2 second arming delay on bombs in the first place was to stop DF server pilots wiping out spawn areas and nothing to do with realism, so please don't lets use that as a realism/difficulty option as it was ridiculous in the first place imposing it, and sanity to eventually remove it.

If were gong to make a start on changing the way pilots use weapons then start on the canons and machine guns ability to fire at all G limits no freezing hyrul/elec failures.

This will add realism to the sim and probably start an immediate argument about weapon g limits as much as the 2 second arming delay imposed on the mud movers.



Thanks again for your support.

Also can you check the TD 1C PM I have sent a Pm there but no replies and Monguse isn't around either at the moment thxz.
Reply With Quote