Quote:
Originally Posted by LEXX
Oleg once said he will use simplified AI for distant aircraft -- what I fear may be like the AI Bubbles used in some sims like Rowan's BoB and MiG Alley. Its possible the individual AI pilot personalities will be confined to the Player Squadron only.
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Good questions indeed.
I remember that, too, but I rather think of it like it was realized in the Falcon-series. There was a war with literally thousands of units in the air and on the ground + several fleets for both sides. While they were outside the players visibility, they were merely calculated by chance and a simplified strategy system. When they were close enough for the player to become important, they were simulated as real units, with armor values, radar and effective gun ranges, etc.
Compared to WW2 planes, for example, there is little interest in simulating fear and fatigue as it was noted in that statement from Oleg in every AI gunner of a B17. Instead I imagine a formation will have sort of a swarm-intelligence, as they will stick together and react to communications and radar as a single unit. When they get closer, it's probably different values for each pilot being simulated, e.g. awareness of each pilot, while other things like CEM would be pretty much simplified. When entering combat, they'd probably simulate each pilot with the stated values and complex A.I.