Quote:
Originally Posted by VO101_Tom
At first read, the "one year work-hour" seems a lot for me too, but do not forget that the aircraft making not only for modeling. It should also be programmed to operate, which I think is much more difficult task. Each (e-a-c-h!) on-board system to understand and programming it's intact and damaged functioning. If they interact, its more complicated. This is a huge job. Especially the bomber aircrafts. I do not know the ratios, but be sure that the modeling in less time..
I agree with that SNAFU and Krupi, compared to the ROF the 3D complexity, and the CEM far better in clod (It is also true that there are flaws, no question). But IMHO the ROF CEM, FM, DM and graphic engine somewhere between the Il-2UP and Clod (yes, i had that games too)...
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it just doesn't add up. Look, I am no expert in the creation of 3d models or FMs, but from what I've learned after all these years, I would structure the development process in this way:
phase 1: 1 team (1 or 2 3d artists and a skinner) for 3d model production (2 if flyable)
phase 2: 1 team (2 coders) for implementation into model
Phase 1:
1) you choose the plane to implement.
1 week
2) you gather material on it according to the agreed standards: manuals, pictures, blueprints, translations (we're not in the '90s, there's a HUGE community out there with LOADS of information readily available)
2 to 3 weeks.
(Research work can be done by everybody according to availability and collated in a shared folder subdivided into sections)
3)
in the meantime 3d model design starts:
3d internal and external body, LODs and DM.
4 weeks for a single engine/6 weeks for a multi-engine.
While this is going on, the skin artist works on the texturing in liaison with the 3d modellers.
ongoing with 3d model.
3d model is completed, checked for bugs (possibly by another team) and passed to Phase 2.
1 week
Phase 2:
creation of FMs and DMs (which can happen whilst the other team is working on the 3d model) and implementation into game engine.
2 months
Testing of 3d model and FM. Note that the FM can be initially tested on a 3d mock-up to optimise times.
1 to 2 months
Beta testing
1 week
Final fixes
2 weeks
Now again pardon my lack of competence, but 6 months seem more than enough for the creation of one plane, let's not forget these guys are not doing it in their spare time, but they're steadily working on it (often on weekends apparently!) provided work is happening according to a tidy schedule without interruptions or reassignments to other duties.