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Old 01-17-2012, 11:27 PM
Treetop64's Avatar
Treetop64 Treetop64 is offline
What the heck...?
 
Join Date: Oct 2010
Location: Redwood City, California
Posts: 513
Default

Intel Core i5-750 OC'd to 3.2GHz
ATI HD 4770
8GB RAM
Win7 64bit
-------------------------------------------------
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=1
mapPadX=0.6692857
mapPadY=-0.046666667
viewSet=54
Intro=0
NoSubTitles=1
NoChatter=0
NoHudLog=1
NoLensFlare=0
iconTypes=0
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
SubTitlesLines=4
ClearCache=0
TypeClouds=1
HakenAllowed=1
SkipParatrooperViews=1
ScreenshotType=0

[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=8.0
deltaZ=30.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=100000.0
Speed=6
LeanF=0.4
LeanS=0.4
Raise=0.2
RubberBand=0.5

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate

[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=4
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=10
Attenuation=7
SoundMode=3
SamplingRate=2
NumChannels=3
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=0
Channels=2
SoundExt.extrender=1
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=1
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
ProcessAffinityMask=0
;0 -> all available cpus (default)
;1 -> execute only on CPU 0
;2 -> execute only on CPU 1
;3 -> execute only on CPU 0 and CPU 1
;4 -> execute only on CPU 2 (quad core only)
;5 -> execute only on CPU 0 and CPU 2 (quad core only)
;6 -> execute only on CPU 1 and CPU 2 (quad core only)
mouseUse=2
joyUse=1
trackIRUse=0
DisableIME=0
locale=
JoyProfile=0

[rts_mouse]
SensitivityX=3.0
SensitivityY=3.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=1
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 100 0
1Y=0 10 20 30 40 50 60 70 80 90 100 100 0
1Z=0 100 100 100 100 100 100 100 100 100 100 100 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=1
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

[DGen]
SlowFire=1.0
RandomFlights=5
MaxFLAK=100
CampaignLength=VeryLong
CampaignAI=Normal
CampaignMissions=Normal
OperationVictory=3000
OperationDefeat=-3000
WarVictory=30000
WarDefeat=-30000
UseParkedPlanes=1
AirIntensity=High
GroundIntensity=High
HistoricalRanks=1
PromotionRate=0.25
NoBadWeather=0

;MissionDistance= (0-300)
;In FB - prefered mission distance in km
;In PF - any value means that carriers are located in shorter than historical distance on maps where it is important - Hawaii, Midway, Marianas.

;SlowFire=(0.5-100, default 5)
;In PF only - ship rate of fire is reduced.

;RandomFlights=(0-5) FB only - a maximal number of random flights.

;MaxFLAK=(0-100)
;FB only - maximal number of AAA en route, does not affect target area.

;MaxBomberSkill=(0-3)
;PF and FB - max skill level of bombers.

;CampaignLength=(Long,Medium,Short,VeryShort", default VeryLong)
;FB only - allows to reduce a number of missions in campaign.

;CampaignDifficulty=(Hard,Normal,Easy)
;FB and PF
;same as simultaneously setting CampaignAI and CampaignMissions

;CampaignAI=(Hard,Normal,Easy)
;FB and PF changes default distribution of AI skill by modifying friendly and hostile AI levels.

;CampaignMissions=(Hard,Normal,Easy)
;FB and PF (no files for PF yet)
;Switches to alternative set of ops files, modifying numbers of friendly and hostile flights.

;OperationVictory=
;OperationDefeat=
;PF only
;sets numbers of points after which an operation is considered success or failure, calling alternative debrief.

;WarVictory=
;WarDefeat=
;PF only
;sets numbers of points after which a war is considered won or lost calling alternative end of war missions.

;NoActiveFrontline
;BoE only
;Removes additional units active around frontline.

;NoBadWeather
;FB and PF
;Prevents bad weather (thunderstorm, rain, snow)

;NoAirfieldHighlight
;FB and PF
;Removes AAA on airfields that are not used in current operation, thus preventing their highligthin on a map (giving away active airfields).

;UseParkedPlanes
;Murmansk only.
;Player's plane initial airfield is defined by parked static planes.

;UseParachutes
;PF only
;Allows Japanese to use chutes since start of the war.

;AirIntensity=(High,Medium,Low)
;Modifies group size. In PF also modifies a number of random flights.

;GroundIntensity=(High,Medium,Low)
;Modifies areas where moving and static targets are located. On Low only creates them around active airfields and target area. On Medium there is a limit of 3 moving targets except in target area.

;PromotionRate=(0.0-100.0), default 1.0

[QMB]
PlaneList=0
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