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Old 01-14-2012, 02:07 AM
ATAG_Dutch ATAG_Dutch is offline
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Join Date: Feb 2010
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Quote:
Originally Posted by Sven View Post
That's not the point, this is a sim.
If I had a server, I would want to lock a certain belting for every player to make it a full real server ( at least as far as we can be realistic in this game ).
So what 'certain belting' would you give each specific aircraft to make it 'full real' in your view?
For sake of argument, let's say it's 30 red and 30 blue, fighters only.
Please let me know, gun by gun, bullet by bullet.

But how many of each specific mark of aircraft available in the game would you allocate to each side for a given specific date during the Battle of Britain out of the same 60? This would of course have a significant impact on ammo loadouts also.

Please quote your sources of reference for making both the ammo loadouts and ratio of aircraft available 'full real' for a given date during the Battle.

I'll be particularly interested in your 'full real' ammo loadouts for the Italian aircraft involved in the Battle of Britain. Although the dates are somewhat limited for these.

Your final comment in parentheses says it all. This cannot be a 'full real' sim of the Battle of Britain, it can only be a game due to the restrictions of our computers and the number of players available.
Command and Control is somewhat limited also.

This whole loadout discussion isn't about 'full reality' or 'sims', it's about whether blue team has an advantage over red team, or vice versa, in a game.

I'd still be interested in your loadouts however.

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