Quote:
Originally Posted by waveform
A) Ammo type directly determines how much heat is generated during firing, or
B) Dirtier guns produce more heat when fired
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Each ammo type has a value for how much resource damage on the weapon the ammo does. This resource damage value of the ammo is then thrown against the weapons Resource, DirtResource and HeatCapacity values in the Weaponinfo file and the result is what waveform has stumbled upon. I'm not sure if the dirt/condition does anything else than increase the chances of a jammed weapon, but an overheated weapon gets damaged and dirtier faster I think.
This is a small example of how complex the whole weapon and battle system of Apeiron games. We'll be lucky if we ever see anything remotely similar in complexity in the future, which makes me very, very sad. But then again, it might be a reason for the BSM team to continue working on the game.