Quote:
Originally Posted by carguy_
You seem to know what you`re talking about, so please explain it to all the online war folks what is wrong with this game. The way I understood your post is like CloD : it is here but we are not there yet.
I flew those missions. Hundreds of them. They have been the single thing closest to an actual online dynamic campaign. But as you may know there was a website with tools, map, statistics, ready scripts and such. This led for main leader players to generate a mission file and off we go.
In the state this game is actually : can I turn on something like Hyperlobby and enter a slot to wait for an online coop mission? That is my most basic question for my most basic online sim game.
Where do we exactly miss the point with CloD?
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Well... if someone makes a website with tools, maps, statistics and all that, capable of generate CoD missions (as I said, the structure is similar to old IL-2 so this must not be very difficult) and read CoD logs, I think that that's all the necessary to make an old style online war.
The missions can be generated with a coop script that, for example, forces the players to fly only in their assigned plane at the moment of generating the mission. Like I said the possibilities are nearly endless, but im not a programmer, so I don't know how to do it, only that can be done
Quote:
Originally Posted by cheesehawk
Show us, make an online war that keeps track of everything, build us a mission where everyone can figure out what plane they're in before they start, give us the control and flexibility of the previous iteration's mode.
There are simply things that are missing, hidden, or otherwise impossible to do.
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As I said I'm not a programmer and I don't know how to do it. But it can be done.