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Old 02-26-2008, 05:55 PM
nearmiss nearmiss is offline
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Join Date: Dec 2007
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Quote:
Originally Posted by bhunter2112 View Post
I have read of Il2 being described as soulless. Maybe true. I remember flying a MCFS2 campaign many years ago where you have to protect transports leaving an island base. The transports were carrying wounded and were taking off. Then the zero's flew in.... a very immersive mission. A little text can really change your feelings about a mission.

I am hoping for a dynamic campaign with a variety of missions but I do believe that the core of the sim is dogfighting !

I am a major IL21946 fanboy but the scripted campaigns were horrible and the dynamic campaign text is mostly non immersive. I do not mind daily front patrols, I am interested in historical accuracy but put a little info in the mission description ! I make my own in the FMB to make up for this.
There are so many things you cannot do with the IL2 FMB. One good example... Pokriskinin flew the P-39 against the Germans and was very successful, because he applied tactics. He would send in the P-40s to attack German Bombers, but he would stair step his P-39s at higher altitudes. Then when the German fighters came in each flight of P-39s would drop into the fight at different times with high energy levels against the German fighters. You cannot duplicate this in IL2, because all the AI aircraft will jump into the battle. Only the player and sometimes his wingman can be held out of the fight. The P-39s were very effective when proper tactics were applied, but in IL2 when all the fighters jump into the furrball the German fighters will always win.

When you build a mission to attack ground targets the AI will persist to attack until they are bingo or out of weapons. During the war fighters would rarely attack ground units more than once, because the odds of getting hit were very high if they persisted to attack. I've had missons where my entire flight and all other friendly flights were eventually destroyed by Flak. I couldn't do anything to prevent the suicide. LOL

There are nowhere near enough programming tools in the IL2 FMB to build anything close to for real combat. The FMB is fine for building a setting for Online missions, because you human players can be told to disengage and they will. You can apply any tactical play as well, because humans can receive and act on good instructions.

Of course, if you just jump into hyperlobby you'll just furrball unless you get involved with a squadron that has other goals.
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