Thread: Kinect?
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Old 11-27-2011, 11:53 PM
MACADEMIC MACADEMIC is offline
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Quote:
Originally Posted by Madfish View Post
I have a few ideas and tried a couple of things but what I ended up with was completely disconnected from real buttons and haptic controls in locations like the virtual ones in game.
I wonder if Kinect could be made to work with a cockpit in this way that you would have the real cockpit environment, i.e. correct dimensions, controls, levers etc. All these things would also be in the correct position, and would be working, i.e. would not need to rely on Kinect for them to work, but Kinect would detect your hands/arms position and show you these through an the HMD you're wearing.

So the cockpit would not need to have any (working) instruments in it, and not need to look real, it would be only there for functionality, haptic feedback and dimensional feel. All the visuals would be purely virtual.

Of course, this would require Kinect to be able to track arm/hands/finger(?) positions precisely enough, and the visual generator to show positions and movements in (experienced) real time. Plus, a lightweight high quality HMD with 1:1 headtracking (again, in experienced realtime).

Would anyone with experience with Kinect and HMDs care to comment?

MAC
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