Quote:
Originally Posted by TomcatViP
I understand what you said Stern. But I think that PW is both too complicated to be calculated by the FM and the amplitude of its effect being nearly cte (depending of angle ratio) it can be treated accuratly by only a graphic trick (eg : bank over or shaking). Just like turbulences (minus G ( hence speed)).
The prob with prop wash is that it add a tangencial component to the speed adding a third dimension to be fully calculated by the FM engine at each iteration.
End of OT speculations from me here 
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Yeah, Oleg mentioned it years ago though, he said there is a FM for propwash and wake turbulence, but it wasn't activated to "reduce the difficulty level" (read "it wasn't working properly").
Rise of Flight is very good for this, but I agree, we've got a long way to go in terms of FM, imagine when sims will be able to do this