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Old 10-24-2011, 08:56 AM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by Vengeanze View Post
with DX10 and DX11 API support = with DX10 and DX11 API support or with DX10 and DX11 API support???



Thank you. By that you acknowledge there are room for other interpretations.
That in itself is soo thrilling that my head is spinning.
But more importantly you vaildate others interpretations thus ending this loooong debate.


Now lets move on to the next line of text and dissect it.

Advanced physics – wind, lift, turbulences, rain, fog… Feel the air rush on your wings as you push your aircraft to the limits in epic dogfights. See your fuselage torn to pieces while every single enemy bullets ballistic and damages is calculated.
I can tell by this and other responses that I am still not explaining this very well

Maybe it is time for a hands on example?

But first a little background history

For those familiar with IL-2 the will recall that the IL-2 Video DirectX settings were very chip-set based, i.e.

NVidia Gefore 4MX
NVidia GeForce 6800/6600/FX/4/3
ATI Radeon
ATI Rage 128
Intel 915/925
Matrox G400
3dfx Voodoo 3

The il2setup.exe GUI also provided a Custom settings for cards that were not listed, than there was the ability to manually edit the conf.ini file itself.

Since than Nvidia and Microsoft have worked together to eliminate the need to specify specific video card chipset. Gone are the days that the game developer needs to deal with individual video card chipsets. Now with DX11-API approach the game developer only need to specify the DirectX 'feature level'.

In the case of CoD the DX11-API default is set to DX10, i.e.

Code:
Render=D3D10_0
But you can manually edit the conf.ini file to force CoD to use a different 'feature level'

For example if you want to set (limit) the 'feature levels' to DirectX 9 use the following

Code:
Render=D3D9_1
For example if you want to set (try) the 'feature levels' to DirectX 11 use the following

Code:
Render=D3D11_0
But remember what all the OFFICIAL 1C, UBI, STEAM advertisements state, i.e.

Quote:
VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended)
Note DirectX 11.0 is not listed let alone recommended!

But because 1C is using the DX11-API you can 'try' it, just don't be surprised if you get a black screen or worse FPS

Oh, and the following should go without saying, but based on some of the nay-sayer responses it is probably best to state the obvious.. That being to 'try' DX11 settings you will have to have a DX11 compliant video card!

For those that love to manually tweak things, and are interested in what different settings affect, you may find the following Microsoft link interesting

http://msdn.microsoft.com/en-us/libr...29(VS.85).aspx

Now I have not tried all the following settings, but based on the MS link above I think the following settings should worked

Code:
Render=D3D10_0 i.e. The hardware supports Direct3D 10.0 features.
Code:
Render=D3D10_1 i.e. The hardware supports Direct3D 10.1 features.
Code:
Render=D3D9_1  i.e. The hardware supports Direct3D  9.1 features.
Code:
Render=D3D9_2  i.e. The hardware supports Direct3D  9.2 features.
Code:
Render=D3D9_3  i.e. The hardware supports Direct3D  9.3 features.
Enjoy
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 10-24-2011 at 09:01 AM.
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