Possible are:
AircraftType.DiveBomber
AircraftType.Bomber
AircraftType.AmphibiousPlane
AircraftType.TorpedoBomber
AircraftType.Transport
AircraftType.BNZFighter
AircraftType.Fighter
AircraftType.Glider
AircraftType.HeavyFighter
AircraftType.JaBo
AircraftType.SailPlane
AircraftType.Scout
AircraftType.Sturmovik
AircraftType.TNBFighter
AircraftType.UNKNOWN
So the only way is to test all playable planes with
GamePlay.gpLogServer(null, "AircraftType: {0}", new object[] {(actor as AiAircraft).Type()});
Example
using System;
using System.Collections;
using System.Collections.Generic;
using maddox.game;
using maddox.game.world;
public class Mission : AMission
{
public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex)
{
base.OnPlaceEnter(player, actor, placeIndex);
GamePlay.gpLogServer(null, "AircraftType: {0}", new object[] {(actor as AiAircraft).Type()});
}
}
and so test which type a plane can be and then divide it into groups.
Last edited by FG28_Kodiak; 10-02-2011 at 10:04 AM.
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