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Originally Posted by Les
It looks to me, as someone who has no idea of how these things really work, that you have a set of potential manouvres that are triggered by where the planes are in relation to each other and what their individual state is (damage, speed, skill level etc.) With variations in how well the manouvres are carried out also based on the planes individual state, but with some randomness thrown in as well.
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I think you understand the Overview of BOBII AI performance and design.
Quote:
Originally Posted by Les
In laymans terms, that would mean the more of those manouvre routines you have, and the more often the game re-calculates which routine is required under the changing circumstances, the better.
What a nightmare lol 
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Actually, the processor requirements for the AI are very low as compaired to GFX, weather , water, and landscape which run every 40 MS or faster. Remember, it takes seconds to complete a maneuver (range of 3 to 15 seconds on average but some maneuvers take longer (some of the aggressive maneuvers). As an example, a break low maneuver takes 7 seconds. Seconds are easy for a modern PC.
Quote:
Originally Posted by Les
It could be done better, right? There are ways to make the AI conform to at least a basic set of player expectations aren't there? And if those expectations were conveyed to the developers they wouldn't be too difficult to meet, would they? Just asking for your opinion based on your understanding of what's involved and what you've seen of Cliffs Of Dover in it's current state. I know you've already said the AI could be worked on endlessly and that the developers couldn't afford to do that, just wondering how far you think they might be able to get.
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The COD developers are good. They can fix anything they want. Yes, they can make significant improvements to the COD AI. Right now I think it is a question of priority as they have a very long work list with higher priorities. My hope and I think some of you agree is that the Developers will agree and give higher priority to the AI performance.