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Old 09-09-2011, 07:19 PM
Cobra8472 Cobra8472 is offline
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Join Date: Feb 2010
Posts: 43
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I'm going to help you all and tell you the proper term for the lighting technique you're describing:

Fresnel Lighting, or alternatively, a simpler way to say it is usally "Rim Lighting".

Here's an example of it being used in a different application:

http://members.iinet.net.au/~nexx/stuff/smg_unreal2.jpg

So, to reiterate;

this is not SSAO, not normal maps, not anything but a simple fresnel shader.
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