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Old 07-19-2011, 03:02 PM
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FFCW_Urizen FFCW_Urizen is offline
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Join Date: Jul 2011
Location: Munich, Germany
Posts: 297
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Quote:
Originally Posted by Dutch_851 View Post
Very peculiar 'surge and cut' engine behaviour when replaying tracks.

Sounds like a bike being blipped down the gearbox

Here's a clip. (ignore the bad shooting, just watch the rpm and boost )
That one is really annoying, especially when you are used to use your recorded tracks for analyzing what you´ve done wrong and right.

Sound - intermitting AI comm chatter, you don´t know who´s saying what to whom, because they are all talking at the same time .

Sound - Missing Soundsamples during GB-Campaign, mostly late Hurri part and common during Spitpart. Dialoguelines keep repeating over and over

Campaign - Where do i have to stop the BF110 in order to complete the Mission, it´s not mentioned anywhere .

Campaign - You are not able to succeed in the first two missions of the axis campaign, first off, the Hurris ( or spits ??? ) are more or less already on the tail of the bomber you have to escort, second your flightpath is way off

Campaign - The AI is able to take off immediately (as is the autopilot btw), without needing to warmup the Engine first.

Graphics - As stated by someone else, stripes of land/water overlapping water/land

Performance - Decreasing performance over time, resulting in stuttering and a "laggy" input.

FM - I pushed the BF110 to its limits, trying to match the AIs ability to manouver and guess what, i failed, pls fix

Campaign - to second another user: pls give me a dynamic campaign.

So Long
Uri

PS: thx Insuber for this thread and thx Maddox for satisfying my DF need. Keep it up
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Quote:
Originally Posted by 41Sqn_Banks View Post
The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.

Last edited by FFCW_Urizen; 07-19-2011 at 05:22 PM.
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