Quote:
Originally Posted by Dutch_851
Very peculiar 'surge and cut' engine behaviour when replaying tracks.
Sounds like a bike being blipped down the gearbox
Here's a clip. (ignore the bad shooting, just watch the rpm and boost  )
|
That one is really annoying, especially when you are used to use your recorded tracks for analyzing what you´ve done wrong and right.
Sound - intermitting AI comm chatter, you don´t know who´s saying what to whom, because they are all talking at the same time

.
Sound - Missing Soundsamples during GB-Campaign, mostly late Hurri part and common during Spitpart. Dialoguelines keep repeating over and over
Campaign - Where do i have to stop the BF110 in order to complete the Mission, it´s not mentioned anywhere

.
Campaign - You are not able to succeed in the first two missions of the axis campaign, first off, the Hurris ( or spits ??? ) are more or less already on the tail of the bomber you have to escort, second your flightpath is way off
Campaign - The AI is able to take off immediately (as is the autopilot btw), without needing to warmup the Engine first.
Graphics - As stated by someone else, stripes of land/water overlapping water/land
Performance - Decreasing performance over time, resulting in stuttering and a "laggy" input.
FM - I pushed the BF110 to its limits, trying to match the AIs ability to manouver and guess what, i failed, pls fix
Campaign - to second another user: pls give me a dynamic campaign.
So Long
Uri
PS: thx Insuber for this thread and thx Maddox for satisfying my DF need. Keep it up