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Originally Posted by winny
Look, you've called me a retard simply because I said tracer can bend, yet you say the same thing. Now we appear to be discussing how much they bend and if you can tell or not.
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Yep, it's because you think they should bend all the time. That's why you think the game is wrong. Which to your actual eyeball they only do so under the circumstances I've said 20x now.
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The problem is that CoDs tracers can't bend because they are rectangular polygons.
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You've already been shown told about COD vids that show this. I suggest actually looking at them.
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A serious question, from your experience how long does a tracer round burn for? Can you see it until it goes out, or does it get to the point where you can't see it because it's too far away?
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Depends on the round, but I'm sure you could google it like your other answers.
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You say that tracer leaves your point of view 'in an instant'... Not if you're firing whilst flying in the same direction as the bullets.
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You've just gone from retard to complete moron. If the stationary object (being the weapon) is traveling at 300mph to begin with, the round will be traveling faster than what it would if the weapon was stationary when 1st fired.
Let me guess, are you one of those people that think you can jump at the last second to save yourself from a falling elevator? I guess that jump (or the gun going off in a plane) somehow stops all laws of physics and you start going the complete opposite speed of your fall or the plane magically hops to 0mph when the trigger is pressed so the bullet goes out at it's natural/stationary velocity? LOL OMFG. You've got to be one of the dumbest I've ever seen.
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And, there is no 'focus' in CoD... It's a window on the world, not an eye or a camera, There is no lens in CoD, no motion blur, no point of focus.
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Seems again, you can't seem to read. I've already said that this is a hardware limitation both here and at SimHq.
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Everything is in focus at all times. They are drawing in tracer regardless of where you happen to be looking, at all times.
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Same as above, hardware limitations. But the good thing is the round is modeled/drawn exactly as if you were actually firing a weapon, by focusing on the target, and the effects on these rounds in 2d look how they would firing in real life.
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Unless your wings have come off you are going in the same direction as your guns 100% of the time.
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Words can't describe your stupidity. If a gun was mounted on a car facing straight forward, all I would have to do is adjust toe in equal amounts one direction or another and the car would be "dog tracking". In other words it's "a skew" to it's actual symmetric position. The car would still be going forward while the gun is not pointing in the same direction as the car.
In an airplane all it would take is a slight wind or a touch of the rudder to have the plane skewed to it's straight forward position. Do I really need to show you a video of a plane "dog tracking" in the wind?
Wow.
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But you're not going in the same direction as your bullets because once they've left the gun they are going where they were fired.
The very action of firing the guns has an effect on the aircrafts movement up, down, left, right. And how many times have you fired your guns whilst flying perfectly straight and level?
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Even stationary you'll be hard press to ever repeat where you are firing with an automatic weapon. Again, you're a bright one.
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A tracers streak must adhere to 2 rules.
Because it's a continuous path..
1. The tip must always point to where it is going
2. The tail end of the streak must always point to where it last was.
CoD breaks the second rule.
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That's what I see in game. Or should I say, what I see in game is very natural to what I see with my own eyes while firing a weapon. Again, I'm glad the devs don't listen to utter buffoons, and instead, have them modeled as close to reality within the 2d scope we are working with.