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Old 07-06-2011, 11:29 AM
Dano Dano is offline
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Join Date: Oct 2007
Location: Petersfield UK
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Quote:
Originally Posted by Querer View Post
I somehow still don't get the point, why a simple, let's say, cylinder, which is overall even invisible (no load on the GPU...) should be such a huge thing to do or should have such a huge impact on framerates. Nobody is asking for a precise collision calculation regarding trees, it is basically enough that if you hit a tree, you crash...
How do you tell if the aircraft has collided with said cylinder?
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