Quote:
Originally Posted by ZaltysZ
Sound issues might be related to DirectX sound (voices) count. Basically, only number of sounds can be played at the same time, and if more is tried to be played, some isn't played at all. It could be that this happens in MP when lots of objects are spawned/despawned and all voices are used up easily. Game should be smart enough to not play sound of too distant object completely, but unfortunately there are some issues with this as most of us have observed (i.e. sometimes we can hear bullet hits 500-800m away).
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this is what i believe, probally the amount of voices exceeding the limit but the system to update or generate the "x" amount of closest sounds is borked. Always when a server has over 16 entrants i see the sound bug happening.
It would be helpful if server admins could attempt to limit the client connects and see if theres a corelation.