Quote:
Originally Posted by 335th_GRAthos
Hallo gentlemen,
I am sorry, I am new to this and I would like to understand what exactly he problem of the COOPs is?
In the IL2FB we had to play COOP because the dogfight missions could not have moving objects. And I remember what kind of PITA it was having to wait for the mission to fill in with players before the start (because afterwards you could not join in).
In CoD both problems are solved in dogfight mode, that is great!
So what is that the COOP has to offer that I am missing?
~S~
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Grathos, does your squad not organise it's own coops with a mate hosting and everyone on teamspeak? Dogfight maps are o.k. but it's essentially a lone-wolf type of play.
I think CoD's full potential will really start to come alive when they sort Coop mode out.
In the QMB for single player there is the "Aerial battle Dover" scenerio. My squad has around thirty active members. Imagine the Dover scenerio with fifteen guys attacking in Spits and fifteen guys defending bombers in '109's, all co-ordinated on teamspeak. When they get it sorted it'll be fantastic!