Quote:
Originally Posted by Fatt_Shade
Ok astral ress is new since CW because before that no unit had astral dmg. But guardian angel/crystal ball/leather dress have ALL resistances % and should give resistance to all types of dmg. Stone skin say res% to physical and it gives that, shield of dragon slayer say res% to fire and gives that, so it`s only normal that item/medal that say res% to ALL gives res% to ALL. Same problem i never figured out how to fix is with divine armor spell, it doesnt protect from astral dmg.
1 more prob, but it`s posible only with my game : whenever i start battle with orc saboteur in enemy army my game crashes, no matter what units i have in my army and no problems with any other of new units mystic/evil genius/ice dragon . . . only orc new unit makes this problem. Any idea`s what`s problem and how to fix it ?
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And that is the "other question". Whether or not astral resistance should be raised via Divine Armor. I originally thought yes... now I'm not so sure and would lean towards NOT having it affect Astral Resistance. Perhaps we should open up another thread for that though rather than clutter this one.
Anyways, they say "all" to avoid saying "all elemental" or "all but astral".
Orc Saboteurs do not crash my system, but you get the old "sux, orc_saboteur_trophy" or whatever error that the orc shamans used to get. If you alt-tab, you can see the "caught exception" in windows, and just click on "ignore" to continue playing.
As for a REAL crash, I can get the game to crash when the ENEMY Dragon of Chaos turns my Heavenly Guardian (rune mage summon) to a Rage Pill.
It is playable for the most part. The quest texts are off though, so you have to blind guess what the proper text is since it is sometimes shifted.
The difficulty is... different. In some ways it is easier, in other ways it is harder.
That said, it is quite good though so far. I posted a thread in the main page citing "spoilers" and "discussion". No one really posted on it though...