Thread: Oleg's dream
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Old 06-12-2011, 11:44 AM
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Redroach Redroach is offline
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Quote:
Originally Posted by Feathered_IV View Post
I think he bit off more than MG could comfortably chew. CoD became overdesigned and top heavy with complex features. He got off track between the need to make a simulator, and the urge to make a replica.
Yet this obsession with detail is what is expected from CoD. Il-2 was committed to realism, it did great for its time and people liked it very much. Which is quite logical, as most of the WW2 aviation buffs would want to re-enact the deeds of their 'heroes' as realistically as possible.
And CoD just HAD to ramp up the realism standards by a fair margin, there's no doubt about that. Actually, things like gear wheels spinning down while being retracted, that is the very thing that keeps me attached to CoD. Without the rich realism features, there would be nothing that distinguishes it from random simulation XY and no one would even talk about the botched release of CoD anymore.

My bet is that the only guy that could remotely handle the programming necessary for CoD was Oleg. And he may indeed have been distracted by whatever it was; others pushed for more progress and so he left. Leaving no one that had the insight into CoD's code. So the rest of the team struggled to at least put out the alpha version we got to know, and to learn more things about the CoD core along the way, in order to fix things.

Okay, speculations solved, let's move on. How about a big air war on the repka servers tonight? I'll fly a Schwarm of Me110s
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