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Old 06-04-2011, 05:40 PM
Blackdog_kt Blackdog_kt is offline
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Join Date: Jan 2008
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Quote:
Originally Posted by Insuber View Post
Klem, I tried to understand your suggestions and modified the wording accordingly. But ... There are bugs in my bug list !
I think it would be a simple request, but i'd go one step forward and advocate an extra option.

1) Controls move the same in all aircraft.
2) How they do it depends on what control scheme you choose:
  • Function-relevant controls: You get the same function for moving your controls a certain direction in all aircraft, regardless of how the real one operated.

    If you move a slider forward or press the "increase function X key", it always corresponds to an increase. Mixture gets richer, throttle is opened, RPM is increased and so on.

    In aircraft with reversed controls (for example the RAF mixture controls and all the engine controls in Italian fighters like the G.50) advancing your controls forward results in the animated lever in the in-game cockpit moving the opposite way to give you the function you need.

    In short, forward (for a slider) or an increase command (for keyboard/buttons) ALWAYS gives you more of a certain function, regardless of how the controls in the real aircraft had to be moved to get this effect.

  • Control position relevant controls
    With this scheme, sliders and keyboard commands don't command a certain function, they command the position of the in-game animated sliders. What happens in each case depends on the aircraft you are flying.

    If you are flying an RAF plane with their reversed mixture levers then you will have to pull your sliders back or press the "decrease" keybinding to go towards full mixture, if you are flying a G.50 you will have to pull the throttle fully back to actually go to full throttle and so on, because the controls mentioned are reversed in the real aircraft.

    In summary, to get the desired effect you will need to move your controls the same direction they had to in reality for each different aircraft.

3) The above choice should be reflected on the motor controls info window, so that people who use it don't get confused by mis-matched information between their actual game controller's position, the position of the in-cockpit animated controls and the position displayed for the controls by the info window.
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