Quote:
Originally Posted by cheyennepilot
Hey Blackdog ,)
The programmer left a big central dead zone, I am using a G940, it has two thottles. The most left is what I was using as pp. I was lazy to change it for a button so I kept it.
And now all i have to do is push to the top forward to pitch down, and the opposite to pitch up, returning to the center to stop the "motor", and as the center is big, I dont need to be precise.
Hope it makes sense now.
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Pretty elegant solution then. I suppose this is specific to the DB equipped aircraft and it has no deadzone when flying aircraft with a constant speed prop that need the full range of motion.
A lot of the confusion with controls stems exactly from this fact. In IL2:1946 the controls all behaved the same, in CoD they work just like they did in the real aircraft. This confuses a lot of people and it also causes bugs (like in this case) because the same control has to be custom-coded for each separate aircraft.
I still prefer it over the old system though and once the remaining bugs are taken care off (a small list of 5-7 or so) it will be perfect, really gives a sense of individual character to each aircraft.
Quote:
Originally Posted by Tempered
You can change your ammo load out by going to the options screen from the main menu, select plane, select the type of plane you want to change load out on, change your load out, save under a new name. It will now become your load out for that plane. It has worked this way for me since the original version release.
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Pretty much how it works for me too. The confusion comes from the fact that you need to save
at each individual options screen.
Example: Let's say i want to make a loadout with two SC250 bombs, 50% fuel and a custom ammo belt and convergence for the Bf-110C-7.
I need to first set the fuel and bombs on the first screen and save. Then i have to edit the guns for convergence and ammo belt and save in the second screen. Finally, i have to select my bomb fusing options in the last screen and save again.
If i save all of them with the same name they don't overwrite each other, because each screen is about a different part of the loadout.
So, if save each step with a name like "50%fuel,2xSC250" i can go into the quick mission builder and actually select this loadout for my entire flight and it will include
ALL of the changes i made.
If i only want to individually customize my own aircraft, i can just change things and click ok
on each loadout screen once again by pressing the "player plane" button in the briefing screen before i press "fly". In this case i think it's not even necessary to save as long as i press "ok", because selecting loadouts from the briefing screen prior to spawning seems to over-ride all other options, ie the loadouts work everytime for me if i set them from there.
Hope it helps.