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Originally Posted by SYN_Bliss
Lixma,
We don't use 2 eyes in this sim. We are playing in a 2d world here. We have one POV to look upon and until technology has changed, this is what the limits of COD will be.
So you are basically a cyclops in the game, but my point in all of this is the point of reference you are looking at "in-game" would be one eye, directly in the center of the pit.
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Bliss, with respect....you are repeating
everything i've tried to explain throughout the thread. Just do a search for 'Cyclops'. I even made this for example....
I must ask you to have a read through my previous posts, i've been there and got the T-shirt.
Quote:
The last thing I would want to see on my screen is a recticle covering 1/2 the revi and 1/2 into space.
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This is an
aesthetical judgement....nothing to do with realism.
And its exactly the tack I tried to take at the start of the thread. I thought the idea of moving the gun-sight to the centre would be a more 'palatable' option, visually speaking. If you read the thread you can see how well that went down.
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So, if moving the gun-sight is off the cards but we still want to simulate what a 109 pilot actually sees it's the projected reticle.
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Yep.
As visually unsettling as it may be for some (and i'm not immune to the visual charm of the current set-up) it's the correct way to go. 109 pilot's did not have to mess about to see their gunsight projected before them and if realism is the watchword here (which I have been assured it is by some in this thread

) then a projected reticle should be coded in.
In our Apache simulations no one complains about a big green floating HUD in front of them. No one would dream of complaining about it....it's too obviously a necessary visual element of what the Apache pilot sees when he looks upon the world.
On the other hand the horror being expressed at giving the 109 pilot the exact same visual element is....odd.