Quote:
Originally Posted by Blackrat
Yep, figured that too, now the next problem is when you start the next mission after using the battle stop command it gives errors of NOT Destroyed actor: then when the new mission starts a few AI are killed.
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It turns out that it is done on purpose because in CoD we can load one mission into another as developers kindly informed.
http://forum.1cpublishing.eu/showthread.php?t=21518
Probably you should load a mission with a script destroying all bots to clear the server of bots (or restart the server). Just guessing ))
Maybe people with C++ knowledge can answer how to create such a script based on the info in that topic.