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Old 04-06-2011, 04:45 AM
SaQSoN SaQSoN is offline
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Join Date: Oct 2008
Location: Nowhereland
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Quote:
Originally Posted by {HVY-E}Jinxx View Post
We (Our team) understand about the Poly count.
Good.

Quote:
Originally Posted by {HVY-E}Jinxx View Post
Many of them will be reduced to 2D to save poly.
It is more productive to model in low poly from the start. With approach, you selected, you do double work.

Quote:
Originally Posted by {HVY-E}Jinxx View Post
We are also looking at using a poly reducer on the model when complete.
That won't do any good. I mean, you hardly will be glad by the result.

Quote:
Originally Posted by {HVY-E}Jinxx View Post
I'm merely looking for guidance from the TD Team so I know what we need to do to ensure compliance, functionality and inclusion in IL-2.
You have to fit into less, then 10K triangles with each large cockpit (pilots, nav, fuselage gunners) and into less then 5K with each small cockpit (single man turrets/cockpits).
Total size of textures for each cockpit should not be larger, then 8MB. Largest texture allowed is 512x512 pixels.
That's a basic requirements.

Quote:
Originally Posted by {HVY-E}Jinxx View Post
As far as Mercer's Pit....
Yes, he has gotten a lot farther, but isn't that the pit that he was asking $5,000 to develop?
As much, as I know, he tried to collect donations, but I am not sure, he does as well with this, as he progresses with his models. So, I guess, he's making them from more of an interest to the subject and modeling, then for the money.
Anyway, we at DT still believe, it is more productive for you to try to cooperate with him for a start. At least you could just take some of the cockpits for you and others - for him and model different cockpits in parallel, instead of doing same stuff double.