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Old 04-04-2011, 08:16 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by No601_Swallow View Post
Now I remember! Wasn't the throttle quadrant of the Hurri designed so that you couldn't advance the mixture past the throttle's position? I think you can see it graphically in the cockpit, as well as reflected in the "virtual quadrant" and engine settings the game will allow. Well cool.

So, for what it's worth, this is how I get the hurri in the air. Prop fully forward, throttle back to 5-10%, mixture lean, rad open. Then (with keystrokes you can do this pretty quickly), both magnetos on, fuel on main (but Moggs I take your point about the auxilliary tank), and "ignition". (I don't seem to need to prime the engine - perhaps because it's summer?) Seems to work for me. Then you've got to be patient about gradually advancing the throttle and mixture as the engine warms up.

I'm just wondering about the magneto switches. Do we leave them on? Switching them off doesn't seem to affect the engine. I always have to stop the engine by cutting the fuel off.
This is correct. Also, mixture is backwards in most of the British aircraft. The Tiger Moth also has rich at the aft end of the lever travel range and lean at the forward one. The reason is simple, preventing rough running that occurs when using lean mixture with low throttle: with the mixture working backwards and the throttle knob extending past the mixture lever, whenever the throttle is pulled sufficiently back the mixture lever is pulled back towards rich, so a real pilot doesn't have to worry about fuel starvation and the engine turning off whenever he needs to suddenly chop the throttle mid-combat.

The Tiger Moth had the exact same thing as the Hurricane but i'm not sure if it's modeled in the sim.

The Spit has a two-position semi-automatic mixture control: you either set the lever all the way for auto-lean (it adjusts mixture for optimum fuel efficiency) or set it the other way for auto-rich (auto-adjusts for maximum power leaning). I think this is also backwards, with auto-lean being forward and auto-rich aft, even if it doesn't use the Hurricane's mechanical "auto-enrich at low throttle" system...maybe it was kept this way in order not to confuse pilots converting from Tiger Moths and Hurricanes.

It seems most of the confusion with the Hurricane stems from how the game interprets or animates the inputs.

For example, i have mapped ctrl+ to increase mixture and ctrl- to decrease it. In most aircraft (i think in the Spit as well), pressing ctrl+ increases mixture and displays the correct animation in the cockpit, regardless if the lever is backwards or not.
In the hurricane however, it seems that ctrl+ means "lever forward" and not "mixture rich", which effectively reverses the controls.


Quote:
Originally Posted by kingpinda View Post
its a shame really... I binded my right and left toe brakes to left and right brakes...

They don't work though in the hurricane. Presumably because the hurricane doesnt have left and right brakes but only Normal brakes. At least i think this is the case.

Now i've bind the normal axis brake to my left toe brake. weird thing is when landing and I kick in my brake it will say brake off untill halfway through and then all of a sudden it will say brake on. but my plane will topple instantly as if too much brake force is given. in il2 sturmovik while doing a 2 point landing I could VERY CAREFULLY brake a wee bit before my tailwheel settled down to the ground. Now its carefull carefull.. hmm brake still off.. carefull carefull.. brake still off. oh its on. oh my propellor in the ground. :p
This is also a case of CoD modeling everything the way it was in reality. The brakes on the Spit and Hurri are controlled via that metal "trigger" on the stick grip. I think it was a pneumatic system, so pressing it sends compressed air to the brake system.

To use individual brakes you need to first supply compressed air the brakes by pressing that "trigger", then push the rudder pedal just like you would to turn in flight. This affects a second valve further down the pneumatic line that distributes the available pressure between each brake: with rudder pedals centered the valve distributes pressure equally to both brakes, with one pedal pressed it sends all pressure to the wheel on that side of the aircraft. You can observe this on a cockpit pressure indicator.

My solution to mapping this on rudders with toe brakes would be to map the "all brakes" in-game control to both of your actual toe brakes, so that whichever toe brake you press on your pedals it will "translate" to pulling the "brake trigger" on the stick in-game, then you can press the pedal also to apply differential breaking. The downside to this is that you would need to use separate control bindings when switching to aircraft that didn't use such a system.
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