Thanks for your continued efforts and keeping us in the loop. I'm sure most of us are waiting with baited breath.
Quote:
Originally Posted by Macka
The Alt click windows is fine once you get used to it...its not brain surgery  . I think a lot of people neglected to read the manual (it was in the manual wasnt it?)  Generally once you have it set up to your liking you don't need to touch it again except on rare occasions. If you reverse, and make the cockpit clicking using Alt it will be harder especially during combat where there is already a higher pilot work load. Thanks for the great update.....keep up the good work.
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I'll go ahead and agree with this. The current system is fine and makes a lot of the secondary aircraft controls easily accessible by mouse, instead of having to map dozens more keybindings for things like altimeter calibration or gyro compass alignment.
What would be good to have is some form of extra documentation. This is not a small task so by all means focus on the optimizations first. From the FMB right down to flying specific aircraft, there's a lot of guesswork involved. For example, i can operate the fighters just fine with CEM and temperature effects enabled, but a couple of days ago i spent 10 minutes each on the Ju88 and Blenheim and i couldn't even start the engines
A lot of us are having fun (in the usual flight-simmer masochist way

) trying to figure out things on our own, but it would be good to have even a basic text file for each flyable with the start-up checklist and a generic level bombing checklist for the bombers.
Also, some things may be tied to difficulty settings and we don't know anything about it yet. For example, a lot of people report that level stabilizer isn't working. It could be tied to the "realistic bombing" option in the difficulty settings, but we don't know for sure until we try it (now that's an idea for my daily "discover the features" session

)
Finally, since we're all only human and i don't like being ungrateful when you're obviously so engaged in improving the sim, let me say that maybe the entire team should take a break once a week.
Ok, the first round of optimizations was time critical stuff so that when it's released in the western hemisphere it will be able to get positive reviews, but once you get it to a playable state give yourself a break. You know your schedule and what needs to be done better than us, but i'm sure you guys could take each Sunday off once you sort out the optimization patch. It will not only let you rest, it will probably enable you to look at things with a better perspective and be more productive too.
Thanks for making this sim, even with its initial problems it's much deeper and involving than anything before it.