Quote:
Originally Posted by wildwillie
Well it is a bit hard for me to comment/recommend new maps because those of us in the states will not see this sim for another few weeks.
But from what we have learned on Warbirds of Prey (Spits vs 109s) that some of the larger maps are not very playable online. Maps do not need to have tons of detail, just enough to keep them visual interesting. More important is to have bases (Or the ability to add bases) on a map such as the flight times to the front lines are about 5-8 minutes. Missions built which have total flight times (takeoff to landing) for bombers of over 20 to 30 minutes are not that popular.
100km x 100km Maps might be a bit small, maybe 150km x 150km.
To start some basic English/French mainland maps, Coastal English/French Maps, and a scaled down channel map for anti-shipping missions.
Again until we (Warbirds of Prey mission builders/admins) can actually get ahold of the game and see what there is to work with it is hard to comment.
RAF238thWildWillie
Warbirds Of Prey Servers
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As a Warbirds of Prey mission builder for many years I concur with what Willie has said, and will add that maps that aren't historical or are too small (100 x 100 is too small) aren't going to be much use to the full-real online community. Cut down versions of the main map will be far more useful.
From the OP I understand and accept that other priorities will prevent development of new map textures for some time, but in order to sustain interest in an early war planeset we will definitely need a desert map (Eygpt/Libyan border) when the developers have time to build sand textures.