Quote:
Originally Posted by Bwaze
Well, will there be Maddox Games if Oleg 'quits'? I'm not thinking about sequels, there are bugs to crush (evident even on newest videos, although they don't show much), and there are tons of features that are supposedly 'almost finished'. I'm sure we won't get much of that if only the skeleton crew remains, or not even that...
|
This is exactly what I'm afraid of.
Without Oleg I see no chance CoD could take the place of IL2 in the future.
Quote:
Originally Posted by zauii
I call it a finished product, never saw anything else actually promised. Features get cut from game development all the time, be glad you got it at all instead? 6+ years of dev time and a brand new engine plus a brand new game.
|
Fine - I don't.
But: I dont' have a problem buying an unfinished product either - as long as I can expect the the add-ons to come in drop by drop.
Read the above.
Quote:
Originally Posted by Oleg Maddox"
However I'm thinking what to do next. One way I found. Another in research. All ways based on advanced gaming technologies.
I see real feature of gaming idustry, where also Mac take some part together with PC and concoles will be on a separate side or on the same if only they may have some still uniquie features of PC....
But where I don't see any great interests at the moment in the tablets and mobiles.
Some say that all should go for iOS... its a mistake. Some say that PC is died - its more greater mistake. Some say that only consoles may bring profit... that is also mistake (its not a mistake if the speech is about non so complex products that are going for the one time release without long life on the market).
For the stand alone products that are done only for PC, that have no analogs, that are the best, that are even in its only own small niche - there is the way to get income that to go forward.
Hope someone undertands my thoughs.
|
Interesting thoughts.
According to a survey of march 2011, Switzerland has the highest rate of Mac internet users, 17.x%, the rest of western Europa pretty close to that number - growing fast.
So, on the one hand they are still a minority, but more interesting is the question; who are those people?
Most converts switched because the think the MSOS are instable and attract viruses.
True? No, it's always the users fault. Don't delete files you don't know what they do, don't click yes on pop-ups on porn sites - in short they have no clue of IT. What Apple does is deliver an idiot proof OS, of course this comes with less options when you look a software variety. Everything must be checked by apple first and so on.
Now, a decent flight sim comes with several dozens or even hundreds of different commands - this is the kind of software you can scare the average Apple user up a tree.
Games for apple sure have a bright future, as long as they less demanding, say "console stile".
This theory also backed up by the fact most Apple user prefer mobile devices - while a serious flight sim requires a powerful system and and bulky peripherals; those are requirements which don't go well together.
It's obvious the future of flight sims is locked to pcs, the only questions is: how big is this market share?