Quote:
Originally Posted by Zechnophobe
There are two ways you can talk about balance. One is the human against the AI here. That is, is the challenge of the game perserved with a given change? The other is 'is the challenge of the game equal between game choices'.
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If you check on first page of this tread you`ll see mod creator said he made this mode for fun, not to preserve the way things are in original setup.
He didn`t thrived to preserve anything, he wanted to have fun in game without need to constantly cast phantom to revive units you cant buy while playing certain islands. Yes you get bonus on Att/Def, so you have stronger units thus less need to resurrect them-no more phantom casting rounds in battles-no more wasting time that way.
Quote:
Originally Posted by Zechnophobe
"It grows linearly=balanced."
Is false. Linear does not mean balanced. Nor does non-linear mean unbalanced. Consider, for example, that the cost of each rank isn't the same. THe first +1 attack you get is 4 might, 1 mind. The next two is 8 Might 2 mind. The last three are 12might, 3 mind. These are actually the same runes per attack cost, but broken up into different chunks.
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Yea i made mistake here, didnt mean linearly, but evenly. Same bonus for every lvl of skill. I said balanced cause this way you get same bonus for every lvl, like with rage/mana gain from Anger/Wisdom or magic dmg from Destroyer/Summoner. Before no 1 lvl +1Att/Def/Int pretty weak, 2 so-so, and 3 lvl is great, now every lvl is usefull.
I`m thinking doing same for Learning/Healer skills, now in those for first lvl you get same bonus as for 2&3 lvl`s together, it`s seems uneven.
The Rider started working on similar mode, with some changes here and interesting ideas
http://forum.1cpublishing.eu/showthread.php?t=17260 but just dessapeared around middle of november, i wonder is he alright.
Any hints for fixing my problem with Onslaught , and no adrenaline on start of battle for my Orcs ? I remember it worked in KB-CW 1.2, but since i patched to 1.31 seem that skill doesnt work anymore. Havent noticed it with Mage cause never used Orcs, but it`s boring playing them without it