Quote:
Originally Posted by MadBlaster
you agree with me that playing the game in one FOV to obtain a sense of realism is a ridiculous notion.
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no i dont agree at all with you

this thread is discussing "dot and LoD visibility" in il2 and CoD, and the assumption is that therefore your pc system is setup correctly to display in-objects in their true to life sizes (ie have the ingame FoV set correctly for your monitor size). those players who then like to fly in an in-game world with objects correctly displayed in their true to life sizes and "distance visibility", can then briefly use snap views in certain conditions to overcome the limitations of sitting in their living rooms behind a pc, rather then be in a real fighter aircraft of ww2 (ie briefly zoom in when aiming at a specific part of an enemy plane, or briefly use increased peripheral view during a dogfight to maintain SA). some il2 users (like you) prefer to 90% of the time fly around in distorted FoV settings to "see more of the il2 world" around them (or pit gauges), or constantly use the zoom view like they would a pair of binoculars to scan the ground below them for targets. that is perfectly fine, each uses the game as they personally prefer, but you then cant complain the ingame objects are distorted or not correctly visible
Quote:
Originally Posted by MadBlaster
Actually, this is exactly what I was talking about. Chopping off the screen is a problem imo.
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that is not an "error" in the game itself, its simply a limitation in your (and mine) financial resources to have a large enough monitor for how you personally would like to use the game. in your example your monitor is simply not large enough to display everything you want onscreen (a real pilot would simply lean back in the cockpit and hence see more gauges ?). if you have a smaller widescreen monitor that doesnt display enough gauges for your personal liking in landscape mode, you can use it in portrait mode if you really want the increased vertical area's to be visible (and edit the config ini file to that portrait resolution). it will display the image perfectly in il2 without distortion, and it will give you the significantly increased vertical viewing area you seem to be asking for (some people use a 3 screen setup in that configuration, there are old posts at the zoo on this)
Quote:
Originally Posted by MadBlaster
[B]For one, it reduces visibility of the guages. For example, view of the alitmeter gauge on certian planes where you need to view it simultaneously while flying to target in a low level bomb drop due to the altitude bomb/torpedo drop restrictions in 4.10. Makes it pretty tough if you can't see the gauge without moving your head up and down. Another example, the slip indicator. I like to see that without moving my head up and down when I'm turning.
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sure, but if you buy a sports car you cant complain about it not being able to haul cattle to market, or if you buy a pickup you cant complain it cant be competitive in the 24 hr of lemans race. its horses for courses really, not a design error. the main point you raised here in this thread (see OP topic) is can il2 (designed in the 4:3 era 10 yrs ago) correctly display its image on a widescreen monitor without distortion (and without black borders), and the answer is yes, it does this perfectly fine
Quote:
Originally Posted by MadBlaster
For your own interest,you might also want to investigate the difference in the dots at comparable distance. On my monitor it actually flattens them a bit in 16:10 verses 4:3.
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there is nothing to investigate there. if you correctly edit your config file there is no distortion whatsoever, if you purposefully however decided you preferred to squeeze the full 4:3 screen display into a a widescreen display then obviously it will distort everything onscreen (including dots)
Quote:
Originally Posted by MadBlaster
Bottom line, it boils down to personal taste. I would rather set up a custom 4:3 resolution on my 16:10 monitor than have the screen cut off for the reasons I mentioned, the cutoff screen and the flattening of the dots (albeit, there is still some flattening verses if I had a monitor with 4:3 native resolution).
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yups, and that is your personal choice of how to use the game (which is perfectly fine, use it however suits you best). it isnt however a design error that you end up with distorted objects on screen or lack visibility in the cockpit for your gauges
i am much more concerned that with a perfectly setup system to display objects as true to life as possible, there are significant visibility problems to try and spot and track objects ingame (compared to real life visibility in a similar situation), and that most people therefore have to rely on artificial "distortion" settings to try and compensate for these errors (use zoom views, reduce screen resolution, load purpose made "ultra visible skins" for planes that make them standout more, etc ).