
02-27-2011, 07:55 PM
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Approved Member
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Join Date: Oct 2010
Posts: 666
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Quote:
Originally Posted by zapatista
you are not correct there blaster. if you have a monitor larger then roughly 19', there is a fov setting that allows you to (theoretically) view in-game objects in their right real life sizes, by setting the in-game FoV to correspond to how large your monitor is
obviously for a 19' or 20' monitor this would be a fairly narrow FoV setting (roughly 40 degree's), and you'd have to sit reasonably close to your monitor. the fact it only provides a blinkered narrow view into the il2 world at that setting is entirely limited by the small "window" you are using, and switching to a wider FoV to obtain artificially enlarged peripheral vision to "game the game" is not an excuse to additionally have to accept other object size errors in the game (which do exist in il2, and hopefully most will all be corrected in BoB/SoW)
Adding more LOD computations should help with the dots. I will assume by your answer (i.e., "blinkered narrow view") that you agree with me that playing the game in one FOV to obtain a sense of realism is a ridiculous notion.
not correct, there is no need for you to end up with any distortions or "chopped off view on the peripheral". with a minor config file edit you can perfectly display il2 on your widescreen monitor, and it doesnt introduce any display errors like visual distortions etc (it simply cuts a small strip of the top and bottom of the 5:4 or 4:3 original image, a small compromise for an initial work around most use.
in the screenshot below the orange box is the view you endup with for a widescreen monitor (presuming you correctly edited the config file)

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Actually, this is exactly what I was talking about. Chopping off the screen is a problem imo. For one, it reduces visibility of the guages. For example, view of the alitmeter gauge on certian planes where you need to view it simultaneously while flying to target in a low level bomb drop due to the altitude bomb/torpedo drop restrictions in 4.10. Makes it pretty tough if you can't see the gauge without moving your head up and down. Another example, the slip indicator. I like to see that without moving my head up and down when I'm turning.
For your own interest,you might also want to investigate the difference in the dots at comparable distance. On my monitor it actually flattens them a bit in 16:10 verses 4:3.
Bottom line, it boils down to personal taste. I would rather set up a custom 4:3 resolution on my 16:10 monitor than have the screen cut off for the reasons I mentioned, the cutoff screen and the flattening of the dots (albeit, there is still some flattening verses if I had a monitor with 4:3 native resolution).
Last edited by MadBlaster; 02-27-2011 at 08:04 PM.
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