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Old 02-20-2011, 11:22 AM
Heliocon Heliocon is offline
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Quote:
Originally Posted by B25Mitch View Post
Think of Moore's law, with the processing power doubling every two years. In two years that 21 bomber formation becomes 42. In four years it becomes 84. And in 6 years time you could perhaps expect to see 168 bombers on screen at the same time.

BUT

This only works if you ensure you don't fall to the temptation of maxxing the graphics when you recieve your semi-annual system upgrade!

This is one of the main benifits of a large online war. Since each player's computer is running the complex simulation for their own aircraft, the information that needs to be transferred is much less complex. Instead of struggling to run simulations on the fifty-aircraft formation on your screen, your computer can simply recieve location and rotation information from each player, and position their aircraft on your screen accordingly.
Thats overly simplistic, ever heard of lag and ping? That slows down a game far more than any "ai" does.
So tired of hearing excuses, the largest market is currently quad cores (majority), and AI is not an intensive task for a flight sim if it is programmed in a intelligent manner. But then again, this is coming from a company that gave their game the acronym COD, possibly the stupidest choice in the marketing history (yes yes its ubisoft but there are plenty of other publishers).
COD, if I search COD what will come up in google I wonder?

Second off the increase in power applies to all components GPU's included, which does not effect CPU performance at all unless it bottlenecks.

also the law is for every 18 months not 2 years

Last edited by Heliocon; 02-20-2011 at 02:32 PM.
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