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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-20-2011, 12:27 AM
B25Mitch B25Mitch is offline
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Think of Moore's law, with the processing power doubling every two years. In two years that 21 bomber formation becomes 42. In four years it becomes 84. And in 6 years time you could perhaps expect to see 168 bombers on screen at the same time.

BUT

This only works if you ensure you don't fall to the temptation of maxxing the graphics when you recieve your semi-annual system upgrade!

This is one of the main benifits of a large online war. Since each player's computer is running the complex simulation for their own aircraft, the information that needs to be transferred is much less complex. Instead of struggling to run simulations on the fifty-aircraft formation on your screen, your computer can simply recieve location and rotation information from each player, and position their aircraft on your screen accordingly.
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Old 02-20-2011, 11:22 AM
Heliocon Heliocon is offline
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Quote:
Originally Posted by B25Mitch View Post
Think of Moore's law, with the processing power doubling every two years. In two years that 21 bomber formation becomes 42. In four years it becomes 84. And in 6 years time you could perhaps expect to see 168 bombers on screen at the same time.

BUT

This only works if you ensure you don't fall to the temptation of maxxing the graphics when you recieve your semi-annual system upgrade!

This is one of the main benifits of a large online war. Since each player's computer is running the complex simulation for their own aircraft, the information that needs to be transferred is much less complex. Instead of struggling to run simulations on the fifty-aircraft formation on your screen, your computer can simply recieve location and rotation information from each player, and position their aircraft on your screen accordingly.
Thats overly simplistic, ever heard of lag and ping? That slows down a game far more than any "ai" does.
So tired of hearing excuses, the largest market is currently quad cores (majority), and AI is not an intensive task for a flight sim if it is programmed in a intelligent manner. But then again, this is coming from a company that gave their game the acronym COD, possibly the stupidest choice in the marketing history (yes yes its ubisoft but there are plenty of other publishers).
COD, if I search COD what will come up in google I wonder?

Second off the increase in power applies to all components GPU's included, which does not effect CPU performance at all unless it bottlenecks.

also the law is for every 18 months not 2 years

Last edited by Heliocon; 02-20-2011 at 02:32 PM.
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  #3  
Old 02-20-2011, 11:27 AM
Heliocon Heliocon is offline
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Quote:
Originally Posted by B25Mitch View Post
Think of Moore's law, with the processing power doubling every two years. In two years that 21 bomber formation becomes 42. In four years it becomes 84. And in 6 years time you could perhaps expect to see 168 bombers on screen at the same time.

BUT

This only works if you ensure you don't fall to the temptation of maxxing the graphics when you recieve your semi-annual system upgrade!

This is one of the main benifits of a large online war. Since each player's computer is running the complex simulation for their own aircraft, the information that needs to be transferred is much less complex. Instead of struggling to run simulations on the fifty-aircraft formation on your screen, your computer can simply recieve location and rotation information from each player, and position their aircraft on your screen accordingly.
consolidated

Last edited by Heliocon; 02-20-2011 at 02:31 PM.
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  #4  
Old 02-21-2011, 03:03 PM
Blackdog_kt Blackdog_kt is offline
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To do as the topic title says, the game would have to ship with more than one version of each mission for the campaign, since it's going to be a static one. Effectively that means:

1) they will need to do multiple copies of the same mission for all missions in the campaigns and
2) even if they do, it's not going to be possible to scale up incrementally unless they provide a mission with 21 bombers, the same mission with 22, the same mission with 23 and so on...

That is, since the missions will not be dynamic, don't expect a slider in the options that you can drag to globally change the bomber formation size one aircraft at a time. If they did something like that, it would probably be a case of having 2-3 settings with fixed parameters. Something like "light/medium/heavy aircraft density", which would then "call" the relevant version of the campaign missions. This means that even so, you could be stuck on low because the medium setting might be 3-5 bombers too much for your PC.

The easiest way to do it on a customized basis and be able to scale it according to your own PC is to open up the FMB yourself and increase the amount of bombers manually, then save the mission.

According to some previous feedback on the FMB it's now possible to set a higher amount of aircraft per flight than the four we had in IL2, so it's not going to be much work.
Whereas in IL2 you'd have to create additional flights of 4 bombers each and carefully set them up to fly in formation with the existing ones without colliding with each other, in CoD it might be as simple as opening the properties for the existing formations and simply changing the numbers to a higher value. So, if we have two formations of 10 bombers on a certain mission, we could just set each of them to 30 bombers for a total of 60, save the mission and do the same for the next one, very fast and efficient compared to the old FMB.

It's so simple that i expect a modified version of the stock campaign with higher numbers of AI aircraft for high end systems will be one of the first community projects, being done very short after release and circulating on the relevant websites, like mission4today for example.
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