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Old 02-19-2011, 12:12 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by The Kraken View Post
The roads you're referring to are part of the texture tiles and most probably won't even be recognized as roads by the game. Actual roads can be recognized because they are detached from the underlying textures, and they run through fields and other parts of the texture (same with railroads and rivers).

The forests are another overlay which is not aligned with the underlying texture structure and you will inevitably see some odd placements, like on the upper part of that picture where a forest is placed in the middle of a field. In the same way the forests can cover the road parts of a road texture.

It's possible to have more sophisticated ways of building such a map and avoid such issues, but that would require a lot more work and time.
possibly that is the reason.

looking at it the current screenshot under discussion, it is taken from medium altitude. so it could be a map detail level that doesnt show all landscape detail (including roads and rivers) like the lower level view would (oleg previously stated there were at least 3 altitude dependent levels of detail in the sim scenery).
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