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Old 02-07-2011, 06:36 AM
luthier luthier is offline
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Join Date: Dec 2007
Location: Moscow, Russia
Posts: 284
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Quote:
Originally Posted by HFC_Dolphin View Post
I once kindly asked Oleg to have a view of the airport and our plane's position when we get into the mission. Something like a fly-by/helicopter view, where we see where we are and where should we go to get into take off position.
That's actually a cool idea, but we probably can't do it at this point. We do plan to expand the pre-flight experience a lot either in day-1 or the first immediate patch. We'll keep it in mind.

Quote:
Originally Posted by klem View Post
By the way the A2A actually models engine wear against the use and abuse it gets (and gear etc) and it is carried over to the next flight unless you repair it. I can imagine it would add a big new dimension to fighting in the aircraft.
This was all planned as part of our dynamic campaign - mechanics, repairs, etc. Most of the components needed for it are there, it's just there's no top-level repair functionality or wear carry-over.

Quote:
Originally Posted by Heliocon View Post
As for the smoke vortexes, isnt it a similar mechanic to water physics/movement which is in alot of games, direct compute could hack it (it was made for that type of simulation).
Well that would require a completely different visual technology for smoke and clouds. Clouds obviously get the same exact wake vortex as a smoke column.

Right now our clouds and smoke are just big puffs, either 2D circles, or 3D spheres. They're pretty large. You can only turn a puff into a smoke vortex if the plane flies directly through a predetermined point at its center or at its edge, only if it flies wings level, and only if only one plane flies through that puff at one time. That, of course, is never going to happen.

To allow for dynamic vortexes anywhere the plane flies, and that interact with each other if more than one plane flies there, would require us to break the puffs into tiny parts hundreds of times smaller than our current puffs. That means that each smoke column and the edge of each cloud would be a thousand times more resource-intensive, i.e. it just can't be done. Or at the very least we can't think of a way to get it done.

Quote:
Originally Posted by Chivas View Post
I wonder if the LOD of objects (buildings) will be about the same as IL-2? The pop up buildings are an immersion killer, but I understand that its sometimes necessary for fps issues. Will there be a user option to increase the LOD distance. In IL-2 right now a high end system can get many hundreds of frames per second, so it would be a nice option to have, when the new IL-2 series goes forward and people have strong enough systems.
It's hard to imagine a system in which we can have unlimited building visibility coming in the next 3 to 5 years. You'd need to constantly resort the relative positions of millions of objects.

Quote:
Originally Posted by Zorin View Post
1. Regarding the Bf-108. As you concieved it as a AI only plane so far, is its internal model inferior to a flyable plane?
All external models are built to the same standard. All are potentially flyable with no changes to the outside model.

Quote:
Originally Posted by Zorin View Post
2. If that should not be the case and I would pay someone to build the cockpit to your standards, how long would it take you guys to get it implemented? I believe that is a crucial questions for all third party developers who want to have their work approved and implemented by you.
The plan is to allow 3rd party developers to approve, implement and release their own work once we release the SDK. We do not plan to implement anyone's work before or after the SDK is released.

Quote:
Originally Posted by Zorin View Post
3. Can you estimate the number of planes that will be missing from CoD when it reaches IL-2s current stage? Are we realisitically looking at 1/3 of the number of flyables or even less?
What do you mean by IL-2's current stage? 10 years after release? Hopefully with the 3rd party SDK it will be much bigger than Il-2.

Quote:
Originally Posted by Zorin View Post
4. On the Bf109 screens you posted, the markings are not part of the weathering process. Is that about to change in the future?
Maybe.

Quote:
Originally Posted by Zorin View Post
5. Oleg mentioned some time ago that the organisation of ground units, vehicles columns etc, is entirely up to the mission designer. For example, being able to recreate a typical "leichte Panzerkompanie c" and saving it as a preset for future missions. Is this still the case for CoD on release?
Yes.

Quote:
Originally Posted by Chivas View Post
Will we be able to map Zoom View to a Rotary. I find the Wide, Normal, and Gunsight view less than ideal.
We have smooth POV zoom, but right now you can only adjust it to a button. We'll see if we can make it an axis as well.

Last edited by luthier; 02-07-2011 at 06:44 AM.