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#431
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No, it (A2A) is a pure flight simulation although some of the guys were talking about some kind of combat pack that can be found somewhere. But that's not I want it for, I have IL-2 and CoD for that. I just like to know what was really involved in flying a Spit and they seem to go a long way towards that. I made a 2 hr simulated 'fighter sweep' from Duxford to Manston/Calais/Abbeville/St Gatien/Goodwood(Westhampnett) and back to Duxford. Once settled in the cruise it was easy to keep the revs and temps where I wanted them but you have to take care between taxying and cruising and then down again. And if we get 1:1 maps there are going to be a few numb bums in CoD
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#432
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#433
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I got a few questions myself.
1. Regarding the Bf-108. As you concieved it as a AI only plane so far, is its internal model inferior to a flyable plane? 2. If that should not be the case and I would pay someone to build the cockpit to your standards, how long would it take you guys to get it implemented? I believe that is a crucial questions for all third party developers who want to have their work approved and implemented by you. 3. Can you estimate the number of planes that will be missing from CoD when it reaches IL-2s current stage? Are we realisitically looking at 1/3 of the number of flyables or even less? 4. On the Bf109 screens you posted, the markings are not part of the weathering process. Is that about to change in the future? 5. Oleg mentioned some time ago that the organisation of ground units, vehicles columns etc, is entirely up to the mission designer. For example, being able to recreate a typical "leichte Panzerkompanie c" and saving it as a preset for future missions. Is this still the case for CoD on release? |
#434
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#435
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Will we be able to map Zoom View to a Rotary. I find the Wide, Normal, and Gunsight view less than ideal.
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#436
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1) A quick "zoom in" at the start of your mission, starting with an over head of the airfield and ending with "you" (the pilot) in the cockpit looking out (the normal pilots view). 2) An added feature in the "view objects" function that includes the key points of your mission...key "points" like, fighters and bombers you might encounter, AND airfields and targets you might encounter. This could be a normal function of the mission briefing. |
#437
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Likewise. Not to say I don't like the updates too, but I know it's going to look great anyway. These replies are great Luthier, thank you very much.
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#438
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Mechanical wear and tear?
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#439
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Luckily your not working on this sim then, of course it can be optimised, there were many features in IL2, that would have run at those FPS at the beginning but were able to be implemented with some tweaks here and there and as new systems became available, cheer up and try to be positive. ![]() |
#440
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