Quote:
Originally Posted by julian265
IMO we don't need special API's for head trackers - they just discourage competition, and REQUIRE the game devs to do extra work, and help prevent user-developed solutions.
The most sensible approach is to allow the six head tracking axes to be accessed just like any other axis that we use with sims.
AFTER THAT, if people want a special API so they don't have to manually assign six axes, then that's all well and good.
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As said:
""FreeTrack interface
Open source interface for third party programs that provides
raw point coordinates, camera resolution, raw pose and virtual pose data."
With FreeTrack interface we don't need "special" API. We can use even the raw point coordinates, do whatever someone want to do.