Quote:
Originally Posted by Bobb4
Luckly we are not talking FPS 
But I bow to your wisdom on networks.
Time & distance. You can use the Ping command to determine how long it takes to bounce a packet off of another site, which tells you its Internet distance in network terms. For example, a website hosted on your neighbor's computer next door with a different Internet service provider might go through more routers and be farther away in network distance than a site on the other side of the ocean with a direct connection to the Internet backbone.
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Yep - correct. I didnt want to complicate it, but ping is also of course affected by hubs and how many routers/lines it has to go through in order to get to the destination and back. So technically a closer server can have a higher ping if your signal needs to travel for a longer period of time due to its routing (think of a highway vs a normal road with traffic lights).
Also ping is often as bad as the worst player/ping in the game, if one persons internet sucks then it drags down everyone. In this case bandwidth is only used if you need to DL a map or scenario or at game start, after that bandwidth is not so much an isssue (unless you are on 56k dialup lol).
Anyone know if there will be dedicated servers or will it be all client based hosting?