Quote:
Originally Posted by JAMF
SoW will not have tessellation. No mention of physics being run on a GPU. No mention of DX11 specific shaders being used. Not even a mention of anything DX11 specific being used. The only enigmatic words regarding DX11 were "supported". DX8 functions are supported by DX11.
Show me quotes that DX11 is needed or desired, besides oracle-like utterings?
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Oleg said that SoW would make use of DX11 (ie, features etc new to DX11).
PS - just telling you what he said, I haven't got time to search for quotes.