Quote:
Originally Posted by JAMF
My point is simply: Anyone claiming that DX11 is needed for SoW, or any DX11-specific features are being used can not show evidence of this being true. I don't expect Mr. Maddox or Mr. Shevchenko to reply in detail, or even with a "DX11 specific features are used", so I'm not waiting for that.
Just playing devil's advocate. If we see complaints by customers who bought SoW that DX11 features aren't used, they will blame the developers. Mr. Maddox can then answer each of these complaints over and over again with "Show me where I said that?". I for one don't want to see any of that. I'm just trying to warn people that "supported" doesn't mean much and will not give them any basis to complain later.
Wishing... and reading things that "have to mean" something, does not make it happen or make it true on SoW release.
You're half right; I don't want to update(yet)... because I already am DX11 compliant. Windows 7 64Bit and 5870 here, so your assumption was wrong. You know what's said about assuming?
I hope and hoped for many things WRT SoW (as one can read from my questions regarding tessellation and other things in the update threads), but I never expect too much.
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Yes you are very right, its very much up in the air atm (no pun intended) so maybe I am using wishfull thinking. Sorry for the comment about your computer, I am jaded from forums where people want to go back and play with 2d sprites because they have a 10 year old computer
I do feel that it will be optional/used on the high end though, the cockpit ligting is just beutiful and I havent seen anything with lighting of that quality in DX9 especially with all the different surfaces (glass,metal panels etc).
*also want to note that earlier I didnt say it would be *only* dx11, just that it would be dx11 and use its features which I assumed from the news I have heard.