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Old 12-07-2010, 01:40 PM
I/ZG52_HaDeS I/ZG52_HaDeS is offline
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Join Date: Mar 2009
Location: ΑΘΗΝΑΙ-ΕΛΛΑΣ, Athens-Hellas
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Quote:
Originally Posted by MicroWave View Post
I'm not at liberty to discuss internal game mechanics with you. Just let me remind you of your posts recently:
So your assumption and claim that i am a "liar" and these values mean something else are not valid since you don't provide any credible answer or data.

Quote:
Originally Posted by MicroWave View Post
1) B20 is used on Russian bombers and it is the cause of Sniper gunner accuracy.
I did Not say this. I only stressed that there is a Cannon that has Zero dispersion value when it used in Flexible Defensive Installations. And that this Value makes it behave like a Sniper-gun.

Quote:
Originally Posted by MicroWave View Post
You failed to mention there are a number of Luftwaffe guns with the same entry.
I would really appreciate to tell me what this gun is. If it exist though and used in a bomber, why don't you fix this also?

Quote:
Originally Posted by MicroWave View Post
When proved to be false, you continue
Nope, i accidentally posted another Cannon wich happened to be first in my folder-sorting by date. So i clicked this instead of the correct one.
If you like it or not i won't loose sleep over it.


Quote:
Originally Posted by MicroWave View Post
2) AHA, but there is another Russian gun which is used on one plane.
Check what i wrote above. And again i did not say that it is used in More than one planes. I just gave an example of how many "unoticed" bugs exist in game. And you intent to do Zero to fix them.

Quote:
Originally Posted by MicroWave View Post
I performed ingame tests and didn't notice observable effect, if any when changing the variable. Something you could have done instead of barging in like a cowboy.
Wait! This is importand. So you say that by Changing the delta angle error you didn't notice any "observable" effect, right?
If you DO confirm this then i will have a test with people and then they can post here about their experience. I can send you an example also.
Also this will prove that you lack the appropriate knowledge to fix game's bugs.


Quote:
Originally Posted by MicroWave View Post
You also failed to mention that there is another gun with that entry that is used by a Luftwaffe plane.
See above. If yes then why Don't correct this also?


Quote:
Originally Posted by MicroWave View Post
Again, I'm not at liberty to discuss internal game mechanics with you.
See above. You gave no valid reason to deny my explanation about the values in the Bombs.

Quote:
Originally Posted by MicroWave View Post
I can confirm that some of the bomb parameters look odd. At this moment it is unclear how they affect the game. Therefore it is not clear if, and to what value they should be changed.
I am sure that many people will confirm this and i doubt that you haven't encounter this. Just do an Experiment yourself. Put targets and check the destructive radius of the bombs. Easy.


Quote:
Originally Posted by MicroWave View Post
Yes they are considered as accurate. Until proven otherwise. The proof consists of performing (preferably repeatable) ingame tests and gathering historical info. Some physical interpolation and interpretation can be used if historical info is incomplete.
So BOTH the 2001 Values AND the current ones are accurate? So, 1 equals to 4 and 2 eguals to 8 ?


Quote:
Originally Posted by MicroWave View Post
We have significant amount of sources regarding pylon weights and pylon weights will be changed in 4.10. I believe it was announced already?
can you post any ? Yet again you have failed to provide any credible data for anything i have questioned you.


Quote:
Originally Posted by MicroWave View Post
I'm not familiar with the subject.
Ok, so you don't know about the "penetration" values of the bullets and the in-game damage. Anyone from TD who is experienced with this please?
I would really appreciate this info.

Quote:
Originally Posted by MicroWave View Post
No. Those numbers were changed by 1C/Maddox and I have no reason not to trust them without a concrete proof that they are wrong. See one of the answers above.
So BOTH Values the 2001 era AND the current ones are the Correct?
So 1 equals to 4, 2 to 8, etc ? See a couple of answers above.

Quote:
Originally Posted by MicroWave View Post
As I said, pylons weight are changed in 4.10, no point in discussing 4.09. I can also confirm that 15kg pylon weight is a bug and was brought to our attention by someone performing ingame tests.
At least you have admitted that you did an "approximation" based on how you "felt" about these values. We'll see when 4.10m comes out. Fair enought. It is the Only straight answer from you until now. Thank you for this.

Quote:
Originally Posted by MicroWave View Post
I beg to differ.
So you say you don't see any complains for Specific issues/bugs at all? Not even in the current thread?
What can i say if you cannot see.

Quote:
Originally Posted by MicroWave View Post
And what is right then? The rest is just assorted pile of complaints with zero value.
Right is what is Right, what Feels right over the years. Right is every issue that people gained data for. And if people complain over the years for Certain aspects and we Also have now Proof with Numbers that support their Feeling, there no other option than to be a Valid Complain, a Valid issue. Now why you don't like to address it or fix it it is not of my concern. I only pointed these out with In-Games Data which you cannot deny.

Quote:
Originally Posted by MicroWave View Post
No surprise.
Unfortunately not,