Quote:
Originally Posted by onepiece
I would recommend onslaught, and if you use archers quick draw, as it would help you win the first round by allowing you to use your magic at the beginning of the battle giving you quite the edge there (some magic for protection and then Armageddon or something like that)
P.S: Tactics shouldn't be that important to a Mage since your units are not your main weapon (your spells are). Your priority should keep your units alive (if you play no -Loss) and have units that can generate rage or mana if you run out of it, are very resistant and can resurrect.
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Well, I use Archdemons, so I will almost always get first round, except against Ktahu boss. I might be able to beat him with the Mask of hate (does it work against bosses?), and level 3 onslaught.
Well, units are actually my main weapon in most of my mage games. In Impossible, it seems that you can't really do enough damage with spells, even with 60+ intellect.
Unless, I do the solo stack thing.
I tend to do support to increase the units damage and resistance to damage, etc.
So, phantom, plague, pygmy, stone skin, divine armor, helplessness, etc.
All in all, yeah, tactics might not make as much sense since I have mostly summoners and the enemy can rarely pierce through that easily through the summons.
I might consider caution or onslaught. Hm.