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Old 10-25-2010, 12:28 AM
xnomad xnomad is offline
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Join Date: Jul 2010
Location: Sydney, Australia
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Quote:
Originally Posted by Oleg Maddox View Post
In IL-2 is two types of damage models:

1. Tha has percentage model in some square of the hit that was in a first version.
2. Co-called complex damage model which include the first one and the modeling of internals up to 40 units in some planes. This model was introduced with the Forgotten Battles forthe new flyable aircaft and in time has been added in most non AI aircraft.

In a model 2 is modelled hit boxes for engine, reductor, supercharger, fuel tanks, etc repeating actual sizes of modelled devices.
It is also included the 3D models of some elevator, rudder, etc control
that also possible to damage by hits and its based on the durability terms.

In Sow we have only the model 2 with way more advaced calculation and several separate hit boxes even for some single devices... say for the engine... I told about modeling of cylinders already for example.
Hi Oleg,

What will the DM be like with AI planes? I can't imagine that every AI plane will have it's pistons etc. modelled. Am I right that the complex DM is just for your own plane? This is fine online as everyone's own PC will be doing the DM calculations but what about offline with AI?

The reason I ask is that I used to fly online all the time when I was living in Europe. 6 years ago I moved to Australia and I now don't play online at all as I find it impossible to find a server under 350 ms ping here in Australia.

Yes there are some Australian servers, but nobody is ever on them when I play on weekends. So for me offline AI plane's DM and FM have become very important.

I wish internet technology/infrastructure would improve rapidly so that ping times to the US were 100ms or so; either that or that more Australians would play these sims

Last edited by xnomad; 10-25-2010 at 12:31 AM.
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