Quote:
Originally Posted by JAMF
Mr. Maddox, I've posted these questions before, so I hope you only missed them.
- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?
FOV
3 "viewports"
- Will it be possible to use real DeviceLink cockpit dials in MP? As a way to avoid what could be considered cheating by others, the dials which are destroyed in the game, the real cockpit dials get deactivated through DeviceLink (data output = 0).
- Will we see raindrops on the windscreen, like in the original IL2 demo?
- Will we see rivets on the wing and would they be bump- or normal-mapped?
Thank you.
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Excellent questions I'd like to get answer too:
1) Multi-Display gaming with adjustable Field-of-View
2) Ability to use DeviceLink and real dials (or other LCD display as dials)
3) And I'd like to know more about plans to introduce other player controlled units to the game (Combined Arms: Anti-Air Artillery, Infantry, Tanks, Ships, etc.)
4) Can SoW game engine to be used to build Massively-Multiplayer-Online game - like on a huge map thousands of player controlled friends or foes on land, sea or air. (Like Battleground Europe: World War II Online game)